Tag: William Kentridge

  • Alt Reality // Where art and tech meet

    Alt Reality is a technology studio focused primarily on Virtual Reality and Augmented Reality. The studio investigates other technology forms by looking at their ability to move into virtual reality and augmented reality. These technologies include 3D Printing and iOT data to name a few. I had an interview with Alt Reality creative technologist Rick Treweek to tell me more about the workings and history of the tech studio.

    Rick has worked in mobile game and app design for the last 15 years as well as 3D printing for the last 5 years and expresses that VR and AR were the next likely steps in his career. Rick tells me that within this space of virtual reality, augmented reality and investigation, a great deal of high-level Proof Of Concepts and Projects is executed. With a love for experimentation and art the tech studio makes time to focus on this sector.

    When asked about the kinds of worlds that Alt Reality creates Rick explains that by utilizing AR, VR as well as Mixed reality in amalgamation with one another, they create projects with digital overlays of real worlds in AR and building environments in VR that imitate the real world with the use of 360 cameras. “We often look at developing projects that showcase potentials of how things in the future will look once the technologies have moved away from devices and into wearables like glasses and contact lenses.”

    When asked how Alt Reality started Rick tells me that their journey began started 2 years ago in the Tshimologong Precinct Makerspace. “The idea initially came when I bumped into another maker called Phathwa Senene. I was busy working on a 3D Printed VR headset and bumped into Phathwa who had also just been making a 3D Printed set. We decided to look at getting into VR specific hardware and having a background in Apps and Games it was natural to then start looking at what could be done on the software side.” Gareth Steele joined the team while they were on an IBM research project. His talents as an illustrator, designer and Creative Director took the tech studio’s software to another level. With a resilient curiosity in VR Gareth became the Creative Director of the company.

    In my interview with Rick he took some time to explain tech terms to me. One of these terms that have become synonymous with tech is disruptive software and, as Rick explains, this refers to technologies that challenge rigid notions of how things should be done. An example of this is 3D Printing that challenges traditional manufacturing methods.

    According to Rick a creative technologist is a person with an interest in exploring new technologies with the aim to look at new methods in which technologies can be used. Another term that circulates in the tech realm is Augmented Reality and this refers to technology that overlaps digital data on to actual reality.

    When asked about their involvement with the National Maker Movement Rick expresses, “We are part of the Collective involving maker related events nationally as well as teaching skills and technologies from what’s called the 4th industrial revolution. Through conferences, talks and teaching we are exposing these technologies to a larger public audience, sharing what we have learnt to grow the sector.”

    The kind of work that the studio produces is based around Research and Development, Proof of Concepts and the exploration of technologies. “We do this mainly within Virtual Reality, Augmented Reality and 3D Printing, along with all the new emerging technologies around this sector.” The work that the studio produces is often showcased and utilized during events.

    “We develop a lot of software within VR and AR and also develop a lot of hardware to go along with our projects, such as our 3D Printed Handle headsets. We do this through collaboration with people such as Phathwa who is an electronics and 3D Printing Ninja.” With their diverse nature the studio also works on many collaborative projects, art related activities and exhibitions.

    Alt Reality has worked with IBM Research Africa, WITS, the Origins Centre, SAP, Jaguar, Accenture and Samsung.  “Our main passion falls within the art sector where we are constantly exploring options in this sector and trying to figure out the monetization of this area of work…Currently one of our most exciting projects is working with William Kentridge and The Centre for the Less Good Idea where we are exploring new technologies and their impact on South African Artists.”

    Rick states that the vision for Alt Reality includes how they can align research and development through the merging of art and technology. “We have a vision of a technology building within the heart of Johannesburg where we can make this happen. Ideally a building with each floor focusing on new sectors within these fields such as Virtual Reality/Augmented Reality, iOT, 3D Printing, Robotics and AI. Using Art as the main driving force behind the research. Using these new discoveries, we can then look at scaling what we have learnt to make social impact projects and initiatives that could change the face of Africa. We want to show the world that South Africa, and Africa can be a technology powerhouse.”

    Alt Reality’s innovation, technical expertise and love for art is pushing the way that art and technology is viewed together. They are no longer regarded as separate entities with the emergence of more and more digital artists, festivals such as Fak’ugesi and Alt Reality the barrier is being knocked down and we are moving into an era of hybridity. Rick’s aspiration to show the world what a powerhouse we are can be accomplished with virtual reality and augmented reality at their fingertips.

  • Entering the Ring of Interdisciplinary Collaborative Practice // The Centre for the Less Good Idea

    The Centre is a space to follow impulses, connections and revelations. It’s a physical space for artists to come together over two seasons every year and for curators to bring together combinations of text, performance, image and dance, because an ensemble sees the world differently to how one individual does. – Bronwyn Lace

    The pulsing jabs of boxing gloves ricochet around the arena. A stage set for the reverberations of recited lines delivered and directed. Intercepted by imagined instruments. Recited in conversations and in the nightly dreams of dancers. A performance of muscle choreographed through memory. A collaborative curation. Experimentally articulated. Tentatively, drawn out from behind the curtain comes, the Less Good Idea.

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    Derived in part from a Twana proverb, The Centre for the Less Good Idea debut season gathers more than 60 practitioners in the fields of acting, dance, poetry, writing, music, visual arts, film and even boxing. Convened under the guidance of curators, Khayelihle Dominique Gumede, Lebogang Mashile, Gregory Maqoma and William Kentridge. Core curators had been in conversation for many months prior to this explosion of talent and all contributing artists mobilized for a workshop series in December 2016 to further explore and expand the established concepts.

    Bubblegum delved into conversation with the Centre’s animateur, Bronwyn Lace. She described her role as bringing “life, momentum and energy to the space as well as to pull the threads of networks not easily within reach towards the Centre”. In sussing the Joburg and South African art scene she will continue to observe and engage with artists – identifying and introducing collaborators to one another for future seasons.

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    “The Centre is a physical and immaterial space to allow discoveries in the process of making work to flow.” She continues, “Often, you start with a good idea. It might seem crystal clear at first, but when you take it to the proverbial drawing board, cracks and fissures emerge in its surface, and they cannot be ignored. It is in following the secondary ideas, those less good ideas coined to address the first idea’s cracks, that the Centre nurtures, arguing that in the act of playing with an idea, you can recognise those things you didn’t know in advance but knew somewhere inside you.”

    Born out of a desire to foster a space for artists in the city, the Centre was initiated and funded by William Kentridge. Collaboration and a sense of play are at the crux of this interdisciplinary project. “It wants to be a rare and safe space for failure, for projects to be tried and discarded because they do not work.” Collaborators were initially invited right at the start of conceptulising a new season. Conversations based on existing work were explored as well as their ability to extend into the interdisciplinary setting. “The conceptual crux of season 1 is to introduce, hold and push the concept of the less good idea by bringing multiple disciplines in to one space and asking them to invent, to test and to play.”

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    Season 1 will launch this week on Wednesday the 1st of March with four short plays by Samuel Beckett. Events including film installations, collaborative performances and unconventional boxing matches will continue throughout the week. The Centre will expand even further with Season 2 launching in October 2017 under an entirely new set of curators. Season 3 will follow in the early stages of 2018.

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